![]() ![]() >Strength check to escape: Fail, Stealth check: Nat 2 >Okay I'm stuck but I can try and hide in plain sight again and still avoid attacks >Try and swift action jump away, with a strength check to tear clothes, if I passed I could take the AoOs and still run >Lose initiative, get clothes pinned to a tree by a crossbow bolt >It's okay I can get out of this, if I win initiative I can just bolt because I have 40ft movespeed and hide in plain sight >Whole camp gets alerted, it's nine people vs one of me >Go in, approach through bushes, they dropped some perfume and I failed a fort save, had to choose to either cough or be sickened ![]() >I don't believe in splitting the party or stealing the spotlight, but I was specced into stealth and mobility and the plan was to sneak in, get their numbers and details, and escape >Approach an enemy camp we can hear a bit away It can upgrade dirty trick to debilitating things (like nauseated & dazed). It can replace any number of attacks in a full attack with dirty tricks using combat stamina. The build gets free Dirty Tricks whenever one would normally get sneak attack dice. On the plus side whenever an enemy provokes an AoO they become Dazed and Nauseated for 1d4 rounds, plus something they're holding gets stolen. Why is being good at dirty trick so hard? ![]() >Improved Steal (so C&D Subterfuge doesn't provike AoO)Ī Human Fighter gets 22 feats, so this properly come to fruition until level 20. ![]()
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